SS Engine (requires Particle Physics Technology):.This one is equal to the Engine in terms of Tech cost, though it does also unlock the powerful XCOM Squad, which can help you defend your lands or even go on the offensive against another Civ that is completing the Spaceship. SS Stasis Chamber (Requires Nanotechnology Tech):.There is plenty of time to do this given you need Particle Physics and Nanotechnology, which are each in different directions. SS Booster x3 (requires Advanced Ballistics Technology):.Satellites also unlocks the Hubble Space Telescope, which gives your Scientist Specialists +1 Production and all Engineer Specialists +1 Science. SS Cockpit (requires Satellites Technology):.
This is important to know, for you may need to Ally with City-States, Trade with Other Civs, Build Recycling Centers (Ecology Tech, allowed up to 5 of these in Empire and get +2 Aluminum each), or even go to war in order to get the necessary Resources. In order to complete the Space Ship you require 6 Aluminum. The Space Ship is assembled from the following parts which, again, must be assembled in the Capital: Once Assembled, your Space Ship will Lift Off. When you finally launch your Apollo Program, the Space race is on.
With Rationalism, all Specialists produce Science, so you will eventually need enough Food/Population in all Cities so that you can run Specialists in every slot! Trade for Luxury Resources to trigger Golden Ages which dramatically affect your income later on, once you have buildings like markets, bank, and stock exchanges. Develop your cities for food and put many Scientist Specialists to work to raise your output. Make your goal to build your Population as high as possible and connect Luxuries early on, have Philosophy once you have Libraries in all Cities so that you can create a National College to give your best City a big Scientific Boost. 5% of a tech that costs 5-7,000 is a significant bump and if your Cities are not putting out enough beakers, you will not be as swift in researching late-game techs as you could be with a smaller empire of more efficient Cities. If you are playing Wide (many Cities), know that each additional City adds 5% to Research Costs, so each City needs to hold its own and grow, while having all Science Buildings to make up for its cost. Later, your Production City it can take all that power and apply it to winning the space race. In the early game, it will create military units to protect your lands while your primary Science City pushes to create the buildings needed to grow a large population and keep them happy. Another city could be dedicated to production. Build Academies around this dedicated city when you can, and push for all science related buildings to be built in that city. One key tip is to make at least one city very much dedicated to Science, which is often the Capital unless you have found a site for a City next to a mountain that can support a massive population later in the game - that would be the best spot for your National College and any Artists' Guilds (for +2 Science per Specialist with Rationalism). You may play to win Scientifically early on or use this Victory Condition as a fallback if your Cultural/Domination/Diplomatic Victory is not going well. The key to success here is to survive into the Late Game and have enough of a Scientific lead on other Civs to Research Technologies necessary to build the Spaceship parts before them, while also having the Production necessary to make each Spaceship Part in your Cities. Note that these parts are found in the units section of a city's build queue. You can check your progress on constructing the Spaceship by clicking Additional Information in the top right, then Victory Progress. Once you've made a part to the spaceship, you must send it to the Capital, then click its unique ability to add it to the Space Ship. Sending a man to the moon starts the rush to Research Technologies to build all six space ship parts. In order to achieve the Science victory in Civilization 5, you must first build the Apollo Program in one of your Cities, which requires the Rocketry Technology. This Victory Condition is all about getting ahead of other Civs Technologically and creating the necessary parts to leave the planet and end the game. There you will find tips to help you improve your Civ's Science output. If you want to learn the basics to boosting your Civ's Science Output, see the Guide to Max Scientific Research.
This is a general Guide to how the Scientific Victory is finished in Civ 5, though Vanilla players will find the Techs required are different in Brave New World. Civilization 5 Science Victory for G&K and BNW Completing The Apollo Program, Building Spaceship Parts and Winning The Space Race Winning the Space Race in Civ 5 will earn you a Scientific Victory